Remove some global usages of system (#6688)
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943d5eeddf
commit
d702915624
14 changed files with 57 additions and 35 deletions
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@ -109,7 +109,8 @@ void EmuWindow_SDL2::Fullscreen() {
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SDL_MaximizeWindow(render_window);
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}
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EmuWindow_SDL2::EmuWindow_SDL2(bool is_secondary) : EmuWindow(is_secondary) {}
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EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system_, bool is_secondary)
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: EmuWindow(is_secondary), system(system_) {}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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SDL_Quit();
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@ -202,7 +203,7 @@ void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minima
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void EmuWindow_SDL2::UpdateFramerateCounter() {
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const u32 current_time = SDL_GetTicks();
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if (current_time > last_time + 2000) {
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const auto results = Core::System::GetInstance().GetAndResetPerfStats();
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const auto results = system.GetAndResetPerfStats();
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const auto title =
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fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
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@ -10,9 +10,13 @@
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struct SDL_Window;
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namespace Core {
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class System;
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}
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class EmuWindow_SDL2 : public Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2(bool is_secondary);
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explicit EmuWindow_SDL2(Core::System& system_, bool is_secondary);
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~EmuWindow_SDL2();
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/// Initializes SDL2
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@ -78,4 +82,6 @@ protected:
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/// Keeps track of how often to update the title bar during gameplay
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u32 last_time = 0;
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Core::System& system;
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};
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@ -42,8 +42,8 @@ private:
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SDL_GLContext context;
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};
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{is_secondary} {
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary} {
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// Initialize the window
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if (Settings::values.use_gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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@ -9,9 +9,13 @@
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struct SDL_Window;
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namespace Core {
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class System;
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}
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class EmuWindow_SDL2_GL : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary);
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explicit EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary);
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~EmuWindow_SDL2_GL();
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void Present() override;
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@ -18,7 +18,7 @@
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class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{is_secondary}, system{system_} {
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: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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