Remove some global usages of system (#6688)
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943d5eeddf
commit
d702915624
14 changed files with 57 additions and 35 deletions
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@ -44,7 +44,8 @@
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static Frontend::WindowSystemType GetWindowSystemType();
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EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::EmuThread(Core::System& system_, Frontend::GraphicsContext& core_context)
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: system{system_}, core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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@ -62,7 +63,6 @@ static GMainWindow* GetMainWindow() {
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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const auto scope = core_context.Acquire();
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Core::System& system = Core::System::GetInstance();
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if (Settings::values.preload_textures) {
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emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
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@ -107,7 +107,7 @@ void EmuThread::run() {
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}
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if (result != Core::System::ResultStatus::Success) {
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this->SetRunning(false);
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emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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was_active = running || exec_step;
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@ -248,8 +248,8 @@ public:
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#ifdef HAS_OPENGL
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class OpenGLRenderWidget : public RenderWidget {
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public:
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explicit OpenGLRenderWidget(GRenderWindow* parent, bool is_secondary)
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: RenderWidget(parent), is_secondary(is_secondary) {
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explicit OpenGLRenderWidget(GRenderWindow* parent, Core::System& system_, bool is_secondary)
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: RenderWidget(parent), system(system_), is_secondary(is_secondary) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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if (GetWindowSystemType() == Frontend::WindowSystemType::Wayland) {
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@ -266,7 +266,7 @@ public:
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if (!isVisible()) {
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return;
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}
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if (!Core::System::GetInstance().IsPoweredOn()) {
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if (!system.IsPoweredOn()) {
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return;
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}
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context->MakeCurrent();
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@ -284,6 +284,7 @@ public:
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private:
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std::unique_ptr<Frontend::GraphicsContext> context{};
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Core::System& system;
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bool is_secondary;
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};
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#endif
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@ -296,7 +297,7 @@ struct SoftwareRenderWidget : public RenderWidget {
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if (!isVisible()) {
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return;
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}
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if (!Core::System::GetInstance().IsPoweredOn()) {
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if (!system.IsPoweredOn()) {
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return;
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}
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@ -666,7 +667,7 @@ bool GRenderWindow::InitializeOpenGL() {
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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auto child = new OpenGLRenderWidget(this, is_secondary);
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auto child = new OpenGLRenderWidget(this, system, is_secondary);
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child_widget = child;
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child_widget->windowHandle()->create();
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