Add override
keyword through the code.
This was automated using `clang-modernize`.
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parent
da564d3fe0
commit
d72708c1f5
23 changed files with 87 additions and 87 deletions
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@ -90,10 +90,10 @@ public:
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parent_ = parent;
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}
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void paintEvent(QPaintEvent* ev)
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void paintEvent(QPaintEvent* ev) override
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{
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}
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void resizeEvent(QResizeEvent* ev) {
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void resizeEvent(QResizeEvent* ev) override {
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parent_->SetClientAreaWidth(size().width());
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parent_->SetClientAreaHeight(size().height());
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}
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@ -25,7 +25,7 @@ public:
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*
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* @warning Only call when not running!
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*/
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void run();
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void run() override;
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/**
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* Allow the CPU to process a single instruction (if cpu is not running)
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@ -89,13 +89,13 @@ public:
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GRenderWindow(QWidget* parent = NULL);
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~GRenderWindow();
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void closeEvent(QCloseEvent*);
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void closeEvent(QCloseEvent*) override;
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// EmuWindow implementation
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void SwapBuffers();
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void MakeCurrent();
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void DoneCurrent();
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void PollEvents();
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void SwapBuffers() override;
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void MakeCurrent() override;
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void DoneCurrent() override;
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void PollEvents() override;
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void BackupGeometry();
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void RestoreGeometry();
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@ -104,8 +104,8 @@ public:
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EmuThread& GetEmuThread();
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void ReloadSetKeymaps() override;
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@ -17,7 +17,7 @@ class GPUCommandListModel : public QAbstractListModel
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public:
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GPUCommandListModel(QObject* parent);
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int columnCount(const QModelIndex& parent = QModelIndex()) const;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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@ -32,7 +32,7 @@ public:
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private:
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void BootGame(std::string filename);
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void closeEvent(QCloseEvent* event);
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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