Add override keyword through the code.

This was automated using `clang-modernize`.
This commit is contained in:
Yuri Kunde Schlesner 2014-10-26 02:56:13 -02:00
parent da564d3fe0
commit d72708c1f5
23 changed files with 87 additions and 87 deletions

View file

@ -90,10 +90,10 @@ public:
parent_ = parent;
}
void paintEvent(QPaintEvent* ev)
void paintEvent(QPaintEvent* ev) override
{
}
void resizeEvent(QResizeEvent* ev) {
void resizeEvent(QResizeEvent* ev) override {
parent_->SetClientAreaWidth(size().width());
parent_->SetClientAreaHeight(size().height());
}

View file

@ -25,7 +25,7 @@ public:
*
* @warning Only call when not running!
*/
void run();
void run() override;
/**
* Allow the CPU to process a single instruction (if cpu is not running)
@ -89,13 +89,13 @@ public:
GRenderWindow(QWidget* parent = NULL);
~GRenderWindow();
void closeEvent(QCloseEvent*);
void closeEvent(QCloseEvent*) override;
// EmuWindow implementation
void SwapBuffers();
void MakeCurrent();
void DoneCurrent();
void PollEvents();
void SwapBuffers() override;
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
void BackupGeometry();
void RestoreGeometry();
@ -104,8 +104,8 @@ public:
EmuThread& GetEmuThread();
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void ReloadSetKeymaps() override;

View file

@ -17,7 +17,7 @@ class GPUCommandListModel : public QAbstractListModel
public:
GPUCommandListModel(QObject* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;

View file

@ -32,7 +32,7 @@ public:
private:
void BootGame(std::string filename);
void closeEvent(QCloseEvent* event);
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();