Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).

The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
This commit is contained in:
Subv 2017-09-25 13:06:42 -05:00
parent d881dee818
commit d7459354f5
5 changed files with 9 additions and 7 deletions

View file

@ -47,7 +47,7 @@ static void StepOverSamples(State& state, StereoBuffer16& input, float rate,
state.xn1 = input[inputi + 1];
state.fposition = fposition - inputi * scale_factor;
input.erase(input.begin(), input.begin() + inputi + 2);
input.erase(input.begin(), std::next(input.begin(), inputi + 2));
}
void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,