Common: Add convenience function for hashing a struct

This commit is contained in:
Yuri Kunde Schlesner 2018-01-15 01:05:15 -08:00
parent 7f77820460
commit d93ee65164
3 changed files with 15 additions and 5 deletions

View file

@ -65,6 +65,7 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
PicaShaderConfig res;
auto& state = res.state;
// Memset structure to zero padding bits, so that they will be deterministic when hashing
std::memset(&state, 0, sizeof(PicaShaderConfig::State));
state.scissor_test_mode = regs.rasterizer.scissor_test.mode;

View file

@ -131,10 +131,6 @@ union PicaShaderConfig {
} state;
};
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
"PicaShaderConfig::State must be trivially copyable");
#endif
/**
* Generates the GLSL vertex shader program source code for the current Pica state
@ -156,7 +152,7 @@ namespace std {
template <>
struct hash<GLShader::PicaShaderConfig> {
size_t operator()(const GLShader::PicaShaderConfig& k) const {
return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
return Common::ComputeStructHash64(k.state);
}
};
} // namespace std