Merge pull request #2967 from Subv/thread_wakeup_callbacks
Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken
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commit
db752b52e8
4 changed files with 91 additions and 17 deletions
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@ -247,12 +247,15 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->wait_set_output = false;
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr);
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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}
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thread->ResumeFromWait();
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@ -278,6 +281,9 @@ void Thread::ResumeFromWait() {
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break;
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case THREADSTATUS_READY:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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@ -293,6 +299,8 @@ void Thread::ResumeFromWait() {
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return;
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}
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wakeup_callback = nullptr;
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ready_queue.push_back(current_priority, this);
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status = THREADSTATUS_READY;
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Core::System::GetInstance().PrepareReschedule();
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@ -395,7 +403,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->nominal_priority = thread->current_priority = priority;
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->wait_set_output = false;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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@ -41,6 +41,11 @@ enum ThreadStatus {
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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};
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enum class ThreadWakeupReason {
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Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
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Timeout // The thread was woken up due to a wait timeout.
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};
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namespace Kernel {
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class Mutex;
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@ -199,14 +204,18 @@ public:
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
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bool wait_set_output;
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std::string name;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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using WakeupCallback = void(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object);
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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// was waiting via WaitSynchronizationN then the object will be the last object that became
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// available. In case of a timeout, the object will be nullptr.
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std::function<WakeupCallback> wakeup_callback;
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private:
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Thread();
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~Thread() override;
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@ -71,23 +71,20 @@ void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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}
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this);
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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}
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}
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