Sources: Run clang-format on everything.
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386 changed files with 19560 additions and 18080 deletions
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@ -37,7 +37,8 @@ public:
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/**
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* Does audio stretching and produces the time-stretched samples.
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* Timer calculations use sample_delay to determine how much of a margin we have.
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* @param sample_delay How many samples are buffered downstream of this module and haven't been played yet.
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* @param sample_delay How many samples are buffered downstream of this module and haven't been
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* played yet.
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* @return Samples to play in interleaved stereo PCM16 format.
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*/
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std::vector<s16> Process(size_t sample_delay);
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@ -48,7 +49,8 @@ private:
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/// INTERNAL: ratio = wallclock time / emulated time
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double CalculateCurrentRatio();
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/// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate direction.
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/// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate
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/// direction.
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double CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const;
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/// INTERNAL: Gets the time-stretched samples from SoundTouch.
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std::vector<s16> GetSamples();
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