Sources: Run clang-format on everything.

This commit is contained in:
Emmanuel Gil Peyrot 2016-09-18 09:38:01 +09:00
parent fe948af095
commit dc8479928c
386 changed files with 19560 additions and 18080 deletions

View file

@ -26,7 +26,8 @@ public:
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
private:
GraphicsVertexShaderWidget* par;
@ -56,7 +57,9 @@ private slots:
/**
* Reload widget based on the current PICA200 state
* @param replace_vertex_data If true, invalidate all current vertex data
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to
* specify that no valid vertex data can be retrieved currently. Only used if
* replace_vertex_data is true.
*/
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
@ -66,9 +69,12 @@ private:
GraphicsVertexShaderModel* model;
/// TODO: Move these into a single struct
std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
std::array<QLineEdit*, 4 * 16>
input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16>
input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute
// which the vertex attribute maps to
// Text to be shown when input vertex data is not retrievable
QLabel* breakpoint_warning;