Sources: Run clang-format on everything.
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386 changed files with 19560 additions and 18080 deletions
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@ -5,27 +5,25 @@
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#include "common/thread.h"
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#ifdef __APPLE__
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#include <mach/mach.h>
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#include <mach/mach.h>
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#elif defined(_WIN32)
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#include <Windows.h>
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#include <Windows.h>
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#else
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#if defined(BSD4_4) || defined(__OpenBSD__)
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#include <pthread_np.h>
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#else
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#include <pthread.h>
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#endif
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#include <sched.h>
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#if defined(BSD4_4) || defined(__OpenBSD__)
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#include <pthread_np.h>
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#else
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#include <pthread.h>
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#endif
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#include <sched.h>
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#endif
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#ifndef _WIN32
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#include <unistd.h>
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#include <unistd.h>
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#endif
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namespace Common
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{
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namespace Common {
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int CurrentThreadId()
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{
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int CurrentThreadId() {
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#ifdef _MSC_VER
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return GetCurrentThreadId();
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#elif defined __APPLE__
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@ -37,26 +35,22 @@ int CurrentThreadId()
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#ifdef _WIN32
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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void SleepCurrentThread(int ms) {
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Sleep(ms);
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}
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#endif
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#ifdef _MSC_VER
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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SetThreadAffinityMask(thread, mask);
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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void SetCurrentThreadAffinity(u32 mask) {
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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void SwitchCurrentThread()
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{
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void SwitchCurrentThread() {
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SwitchToThread();
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}
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@ -66,40 +60,34 @@ void SwitchCurrentThread()
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const char* szThreadName)
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{
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void SetCurrentThreadName(const char* szThreadName) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push,8)
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struct THREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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DWORD dwFlags; // reserved for future use, must be zero
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} info;
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#pragma pack(pop)
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = -1; //dwThreadID;
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info.dwThreadID = -1; // dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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__try {
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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} __except (EXCEPTION_CONTINUE_EXECUTION) {
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}
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__except(EXCEPTION_CONTINUE_EXECUTION)
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{}
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}
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#else // !MSVC_VER, so must be POSIX threads
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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#ifdef __APPLE__
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thread_policy_set(pthread_mach_thread_np(thread),
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THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
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thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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@ -112,27 +100,23 @@ void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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#endif
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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void SetCurrentThreadAffinity(u32 mask) {
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SetThreadAffinity(pthread_self(), mask);
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}
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#ifndef _WIN32
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void SleepCurrentThread(int ms)
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{
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void SleepCurrentThread(int ms) {
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usleep(1000 * ms);
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}
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void SwitchCurrentThread()
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{
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void SwitchCurrentThread() {
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usleep(1000 * 1);
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}
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#endif
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// MinGW with the POSIX threading model does not support pthread_setname_np
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#if !defined(_WIN32) || defined(_MSC_VER)
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void SetCurrentThreadName(const char* szThreadName)
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{
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void SetCurrentThreadName(const char* szThreadName) {
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#ifdef __APPLE__
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pthread_setname_np(szThreadName);
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#elif defined(__OpenBSD__)
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