Sources: Run clang-format on everything.
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386 changed files with 19560 additions and 18080 deletions
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@ -17,29 +17,29 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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enum ThreadPriority : s32{
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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enum ThreadPriority : s32 {
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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};
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enum ThreadProcessorId : s32 {
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THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
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THREADPROCESSORID_ALL = -1, ///< Run thread on either core
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THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
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THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
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THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
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THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
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THREADPROCESSORID_ALL = -1, ///< Run thread on either core
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THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
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THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
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THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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};
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namespace Kernel {
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@ -60,13 +60,19 @@ public:
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
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u32 arg, s32 processor_id, VAddr stack_top);
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u32 arg, s32 processor_id, VAddr stack_top);
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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std::string GetName() const override {
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return name;
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}
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std::string GetTypeName() const override {
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return "Thread";
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}
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool ShouldWait() override;
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void Acquire() override;
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@ -75,7 +81,9 @@ public:
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* Gets the thread's current priority
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* @return The current thread's priority
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*/
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s32 GetPriority() const { return current_priority; }
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s32 GetPriority() const {
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return current_priority;
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}
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/**
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* Sets the thread's current priority
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@ -93,7 +101,9 @@ public:
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* Gets the thread's thread ID
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* @return The thread's ID
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*/
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u32 GetThreadId() const { return thread_id; }
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u32 GetThreadId() const {
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return thread_id;
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}
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/**
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* Resumes a thread from waiting
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@ -127,7 +137,9 @@ public:
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* Returns the Thread Local Storage address of the current thread
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* @returns VAddr of the thread's TLS
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*/
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VAddr GetTLSAddress() const { return tls_address; }
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VAddr GetTLSAddress() const {
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return tls_address;
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}
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Core::ThreadContext context;
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@ -137,8 +149,8 @@ public:
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u32 entry_point;
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u32 stack_top;
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s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
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s32 current_priority; ///< Current thread priority, can be temporarily changed
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s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
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s32 current_priority; ///< Current thread priority, can be temporarily changed
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u64 last_running_ticks; ///< CPU tick when thread was last running
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@ -151,11 +163,11 @@ public:
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/// Mutexes currently held by this thread, which will be released when it exits.
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boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_all; ///< True if the thread is waiting on all objects before resuming
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bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_all; ///< True if the thread is waiting on all objects before resuming
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bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
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std::string name;
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@ -205,10 +217,12 @@ void WaitCurrentThread_Sleep();
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/**
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* Waits the current thread from a WaitSynchronization call
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* @param wait_objects Kernel objects that we are waiting on
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* @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
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* @param wait_set_output If true, set the output parameter on thread wakeup (for
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* WaitSynchronizationN only)
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* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
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*/
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all);
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
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bool wait_set_output, bool wait_all);
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/**
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* Waits the current thread from an ArbitrateAddress call
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