fixed project includes to use new directory structure
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63e46abdb8
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95 changed files with 655 additions and 634 deletions
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@ -15,13 +15,11 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "chunk_file.h"
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#include "file_util.h"
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#include "directory_file_system.h"
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//#include "ISOFileSystem.h"
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//#include "Core/HLE/sceKernel.h"
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//#include "file/zip_read.h"
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#include "utf8.h"
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#include "common/chunk_file.h"
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#include "common/file_util.h"
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#include "common/utf8.h"
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#include "core/file_sys/directory_file_system.h"
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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#include <windows.h>
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@ -15,14 +15,13 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifndef CORE_FILE_SYS_DIRECTORY_H_
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#define CORE_FILE_SYS_DIRECTORY_H_
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#pragma once
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// TODO: Remove the Windows-specific code, FILE is fine there too.
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#include <map>
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#include "file_sys.h"
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#include "core/file_sys/file_sys.h"
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#ifdef _WIN32
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typedef void * HANDLE;
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@ -154,5 +153,3 @@ private:
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std::string GetLocalPath(std::string localpath);
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};
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#endif // CORE_FILE_SYS_DIRECTORY_H_
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@ -17,8 +17,8 @@
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#pragma once
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#include "common.h"
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#include "chunk_file.h"
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#include "common/common.h"
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#include "common/chunk_file.h"
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enum FileAccess {
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FILEACCESS_NONE=0,
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@ -17,10 +17,9 @@
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#include <set>
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#include <algorithm>
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#include "string_util.h"
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#include "file_sys/meta_file_system.h"
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//#include "Core/HLE/sceKernelThread.h"
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//#include "Core/Reporting.h"
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#include "common/string_util.h"
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#include "core/file_sys/meta_file_system.h"
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static bool ApplyPathStringToComponentsVector(std::vector<std::string> &vector, const std::string &pathString)
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{
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@ -17,8 +17,9 @@
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#pragma once
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#include "std_mutex.h"
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#include "file_sys.h"
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#include "common/std_mutex.h"
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#include "core/file_sys/file_sys.h"
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class MetaFileSystem : public IHandleAllocator, public IFileSystem
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{
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