fixed project includes to use new directory structure

This commit is contained in:
bunnei 2014-04-08 20:15:08 -04:00
parent 63e46abdb8
commit de0a034a84
95 changed files with 655 additions and 634 deletions

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@ -15,13 +15,11 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "chunk_file.h"
#include "file_util.h"
#include "directory_file_system.h"
//#include "ISOFileSystem.h"
//#include "Core/HLE/sceKernel.h"
//#include "file/zip_read.h"
#include "utf8.h"
#include "common/chunk_file.h"
#include "common/file_util.h"
#include "common/utf8.h"
#include "core/file_sys/directory_file_system.h"
#if EMU_PLATFORM == PLATFORM_WINDOWS
#include <windows.h>

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@ -15,14 +15,13 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifndef CORE_FILE_SYS_DIRECTORY_H_
#define CORE_FILE_SYS_DIRECTORY_H_
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "file_sys.h"
#include "core/file_sys/file_sys.h"
#ifdef _WIN32
typedef void * HANDLE;
@ -154,5 +153,3 @@ private:
std::string GetLocalPath(std::string localpath);
};
#endif // CORE_FILE_SYS_DIRECTORY_H_

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@ -17,8 +17,8 @@
#pragma once
#include "common.h"
#include "chunk_file.h"
#include "common/common.h"
#include "common/chunk_file.h"
enum FileAccess {
FILEACCESS_NONE=0,

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@ -17,10 +17,9 @@
#include <set>
#include <algorithm>
#include "string_util.h"
#include "file_sys/meta_file_system.h"
//#include "Core/HLE/sceKernelThread.h"
//#include "Core/Reporting.h"
#include "common/string_util.h"
#include "core/file_sys/meta_file_system.h"
static bool ApplyPathStringToComponentsVector(std::vector<std::string> &vector, const std::string &pathString)
{

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@ -17,8 +17,9 @@
#pragma once
#include "std_mutex.h"
#include "file_sys.h"
#include "common/std_mutex.h"
#include "core/file_sys/file_sys.h"
class MetaFileSystem : public IHandleAllocator, public IFileSystem
{