file_util: Use a u64 to represent number of entries

This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
This commit is contained in:
Lioncash 2018-07-21 22:36:19 -04:00 committed by zhupengfei
parent cc6cb45536
commit df5069f8c0
3 changed files with 14 additions and 14 deletions

View file

@ -630,7 +630,7 @@ void GameList::RefreshGameDirectory() {
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
GameListDir* parent_dir) {
const auto callback = [this, recursion, parent_dir](unsigned* num_entries_out,
const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;