Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
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9 changed files with 3 additions and 412 deletions
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@ -7,33 +7,9 @@
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/key_map.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
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pad_state.hex |= pad.hex;
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}
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void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
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pad_state.hex &= ~pad.hex;
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}
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void EmuWindow::CirclePadUpdated(float x, float y) {
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constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
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circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
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}
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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@ -10,7 +10,6 @@
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#include "common/common_types.h"
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#include "common/framebuffer_layout.h"
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#include "common/math_util.h"
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#include "core/hle/service/hid/hid.h"
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -52,28 +51,6 @@ public:
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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/**
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* Signals a button press action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonPressed(Service::HID::PadState pad_state);
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/**
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* Signals a button release action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonReleased(Service::HID::PadState pad_state);
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/**
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* Signals a circle pad change action to the HID module.
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* @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
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* @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
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* @note the coordinates will be normalized if the radius is larger than 1
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*/
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void CirclePadUpdated(float x, float y);
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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@ -112,27 +89,6 @@ public:
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*/
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void GyroscopeChanged(float x, float y, float z);
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/**
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* Gets the current pad state (which buttons are pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This doesn't include analog input like circle pad direction
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* @todo Fix this function to be thread-safe.
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* @return PadState object indicating the current pad state
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*/
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Service::HID::PadState GetPadState() const {
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return pad_state;
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}
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/**
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* Gets the current circle pad state.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
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*/
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std::tuple<s16, s16> GetCirclePadState() const {
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return std::make_tuple(circle_pad_x, circle_pad_y);
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}
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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@ -228,11 +184,8 @@ protected:
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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pad_state.hex = 0;
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touch_x = 0;
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touch_y = 0;
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circle_pad_x = 0;
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circle_pad_y = 0;
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touch_pressed = false;
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accel_x = 0;
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accel_y = -512;
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@ -302,9 +255,6 @@ private:
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
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s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
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std::mutex accel_mutex;
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s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
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s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
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@ -319,6 +269,4 @@ private:
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
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Service::HID::PadState pad_state;
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};
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@ -1,152 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/key_map.h"
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namespace KeyMap {
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// TODO (wwylele): currently we treat c-stick as four direction buttons
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// and map it directly to EmuWindow::ButtonPressed.
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// It should go the analog input way like circle pad does.
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const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
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Service::HID::PAD_A,
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Service::HID::PAD_B,
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Service::HID::PAD_X,
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Service::HID::PAD_Y,
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Service::HID::PAD_L,
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Service::HID::PAD_R,
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Service::HID::PAD_ZL,
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Service::HID::PAD_ZR,
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Service::HID::PAD_START,
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Service::HID::PAD_SELECT,
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Service::HID::PAD_NONE,
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Service::HID::PAD_UP,
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Service::HID::PAD_DOWN,
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Service::HID::PAD_LEFT,
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Service::HID::PAD_RIGHT,
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Service::HID::PAD_C_UP,
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Service::HID::PAD_C_DOWN,
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Service::HID::PAD_C_LEFT,
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Service::HID::PAD_C_RIGHT,
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IndirectTarget::CirclePadUp,
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IndirectTarget::CirclePadDown,
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IndirectTarget::CirclePadLeft,
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IndirectTarget::CirclePadRight,
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IndirectTarget::CirclePadModifier,
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}};
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static std::map<HostDeviceKey, KeyTarget> key_map;
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static int next_device_id = 0;
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static bool circle_pad_up = false;
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static bool circle_pad_down = false;
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static bool circle_pad_left = false;
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static bool circle_pad_right = false;
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static bool circle_pad_modifier = false;
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static void UpdateCirclePad(EmuWindow& emu_window) {
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constexpr float SQRT_HALF = 0.707106781f;
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int x = 0, y = 0;
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if (circle_pad_right)
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++x;
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if (circle_pad_left)
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--x;
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if (circle_pad_up)
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++y;
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if (circle_pad_down)
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--y;
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float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
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emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
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y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
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}
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int NewDeviceId() {
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return next_device_id++;
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}
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void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
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key_map[key] = target;
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}
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void ClearKeyMapping(int device_id) {
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auto iter = key_map.begin();
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while (iter != key_map.end()) {
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if (iter->first.device_id == device_id)
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key_map.erase(iter++);
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else
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++iter;
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}
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}
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void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
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auto target = key_map.find(key);
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if (target == key_map.end())
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return;
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if (target->second.direct) {
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emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
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} else {
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switch (target->second.target.indirect_target) {
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case IndirectTarget::CirclePadUp:
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circle_pad_up = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadDown:
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circle_pad_down = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadLeft:
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circle_pad_left = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadRight:
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circle_pad_right = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadModifier:
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circle_pad_modifier = true;
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UpdateCirclePad(emu_window);
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break;
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}
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}
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}
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
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auto target = key_map.find(key);
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if (target == key_map.end())
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return;
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if (target->second.direct) {
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emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
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} else {
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switch (target->second.target.indirect_target) {
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case IndirectTarget::CirclePadUp:
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circle_pad_up = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadDown:
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circle_pad_down = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadLeft:
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circle_pad_left = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadRight:
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circle_pad_right = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadModifier:
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circle_pad_modifier = false;
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UpdateCirclePad(emu_window);
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break;
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}
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}
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}
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}
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@ -1,93 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <tuple>
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#include "core/hle/service/hid/hid.h"
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class EmuWindow;
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namespace KeyMap {
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/**
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* Represents key mapping targets that are not real 3DS buttons.
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* They will be handled by KeyMap and translated to 3DS input.
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*/
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enum class IndirectTarget {
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CirclePadUp,
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CirclePadDown,
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CirclePadLeft,
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CirclePadRight,
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CirclePadModifier,
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};
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/**
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* Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
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* or an IndirectTarget.
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*/
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struct KeyTarget {
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bool direct;
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union {
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u32 direct_target_hex;
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IndirectTarget indirect_target;
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} target;
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KeyTarget() : direct(true) {
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target.direct_target_hex = 0;
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}
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KeyTarget(Service::HID::PadState pad) : direct(true) {
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target.direct_target_hex = pad.hex;
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}
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KeyTarget(IndirectTarget i) : direct(false) {
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target.indirect_target = i;
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}
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};
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/**
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* Represents a key for a specific host device.
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*/
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struct HostDeviceKey {
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int key_code;
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int device_id; ///< Uniquely identifies a host device
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bool operator<(const HostDeviceKey& other) const {
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return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
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}
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bool operator==(const HostDeviceKey& other) const {
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return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
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}
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};
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extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
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/**
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* Generates a new device id, which uniquely identifies a host device within KeyMap.
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*/
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int NewDeviceId();
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/**
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* Maps a device-specific key to a target (a PadState or an IndirectTarget).
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*/
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void SetKeyMapping(HostDeviceKey key, KeyTarget target);
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/**
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* Clears all key mappings belonging to one device.
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*/
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void ClearKeyMapping(int device_id);
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/**
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* Maps a key press action and call the corresponding function in EmuWindow
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*/
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void PressKey(EmuWindow& emu_window, HostDeviceKey key);
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/**
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* Maps a key release action and call the corresponding function in EmuWindow
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*/
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
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}
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