Multiplayer: Send an error message when connecting to a full room
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a9c9ffd32c
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7 changed files with 42 additions and 7 deletions
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@ -68,6 +68,11 @@ public:
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*/
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bool IsValidMacAddress(const MacAddress& address) const;
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/**
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* Sends a ID_ROOM_IS_FULL message telling the client that the room is full.
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*/
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void SendRoomIsFull(ENetPeer* client);
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/**
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* Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
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*/
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@ -193,6 +198,13 @@ void Room::RoomImpl::StartLoop() {
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}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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if (members.size() >= room_information.member_slots) {
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SendRoomIsFull(event->peer);
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return;
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}
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}
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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@ -295,6 +307,16 @@ void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendRoomIsFull(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdRoomIsFull);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdVersionMismatch);
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@ -527,7 +549,9 @@ bool Room::Create(const std::string& name, const std::string& server_address, u1
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}
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address.port = server_port;
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room_impl->server = enet_host_create(&address, max_connections, NumChannels, 0, 0);
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// In order to send the room is full message to the connecting client, we need to leave one slot
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// open so enet won't reject the incoming connection without telling us
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room_impl->server = enet_host_create(&address, max_connections + 1, NumChannels, 0, 0);
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if (!room_impl->server) {
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return false;
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}
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