common/math_util: Move contents into the Common namespace

These types are within the common library, so they should be within the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:47:49 -05:00 committed by fearlessTobi
parent 643472e24a
commit e1a4912ade
11 changed files with 85 additions and 83 deletions

View file

@ -46,7 +46,7 @@ public:
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
MathUtil::PI * this->tilt_clamp / 180.0f);
Common::PI * this->tilt_clamp / 180.0f);
}
}
}
@ -109,7 +109,7 @@ private:
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
angular_rate *= 1000 / update_millisecond / Common::PI * 180;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);