common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the Common namespace.
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643472e24a
commit
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11 changed files with 85 additions and 83 deletions
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@ -522,7 +522,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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(write_depth_fb || regs.framebuffer.output_merger.depth_test_enable != 0 ||
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(has_stencil && state.stencil.test_enabled));
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MathUtil::Rectangle<s32> viewport_rect_unscaled{
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Common::Rectangle<s32> viewport_rect_unscaled{
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// These registers hold half-width and half-height, so must be multiplied by 2
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regs.rasterizer.viewport_corner.x, // left
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regs.rasterizer.viewport_corner.y + // top
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@ -536,7 +536,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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Surface color_surface;
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Surface depth_surface;
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MathUtil::Rectangle<u32> surfaces_rect;
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Common::Rectangle<u32> surfaces_rect;
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std::tie(color_surface, depth_surface, surfaces_rect) =
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
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@ -544,7 +544,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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? color_surface->res_scale
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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Common::Rectangle<u32> draw_rect{
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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@ -841,9 +841,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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}
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// Mark framebuffer surfaces as dirty
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MathUtil::Rectangle<u32> draw_rect_unscaled{
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draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
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draw_rect.bottom / res_scale};
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Common::Rectangle<u32> draw_rect_unscaled{draw_rect.left / res_scale, draw_rect.top / res_scale,
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draw_rect.right / res_scale,
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draw_rect.bottom / res_scale};
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if (color_surface != nullptr && write_color_fb) {
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auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
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@ -1392,7 +1392,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
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dst_params.UpdateParams();
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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@ -1401,7 +1401,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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dst_params.res_scale = src_surface->res_scale;
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MathUtil::Rectangle<u32> dst_rect;
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Common::Rectangle<u32> dst_rect;
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Surface dst_surface;
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std::tie(dst_surface, dst_rect) =
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res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, false);
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@ -1461,7 +1461,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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src_params.size = ((src_params.height - 1) * src_params.stride) + src_params.width;
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src_params.end = src_params.addr + src_params.size;
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) = res_cache.GetTexCopySurface(src_params);
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if (src_surface == nullptr) {
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@ -1486,7 +1486,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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// Since we are going to invalidate the gap if there is one, we will have to load it first
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const bool load_gap = output_gap != 0;
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MathUtil::Rectangle<u32> dst_rect;
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Common::Rectangle<u32> dst_rect;
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Surface dst_surface;
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std::tie(dst_surface, dst_rect) =
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res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, load_gap);
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@ -1532,7 +1532,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
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src_params.UpdateParams();
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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@ -1544,7 +1544,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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u32 scaled_width = src_surface->GetScaledWidth();
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u32 scaled_height = src_surface->GetScaledHeight();
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screen_info.display_texcoords = MathUtil::Rectangle<float>(
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screen_info.display_texcoords = Common::Rectangle<float>(
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(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
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(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
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@ -347,8 +347,8 @@ static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple,
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cur_state.Apply();
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}
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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static bool BlitTextures(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
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const Common::Rectangle<u32>& dst_rect, SurfaceType type,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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@ -407,7 +407,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
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}
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static bool FillSurface(const Surface& surface, const u8* fill_data,
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const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
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const Common::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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@ -511,7 +511,7 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
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return params;
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}
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SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
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SurfaceInterval SurfaceParams::GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const {
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if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
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return {};
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}
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@ -534,24 +534,24 @@ SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unsca
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return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
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Common::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
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const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr);
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if (is_tiled) {
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const int x0 = (begin_pixel_index % (stride * 8)) / 8;
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const int y0 = (begin_pixel_index / (stride * 8)) * 8;
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// Top to bottom
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return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
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height - (y0 + sub_surface.height));
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return Common::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
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height - (y0 + sub_surface.height));
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}
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const int x0 = begin_pixel_index % stride;
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const int y0 = begin_pixel_index / stride;
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// Bottom to top
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return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
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return Common::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
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Common::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
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auto rect = GetSubRect(sub_surface);
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rect.left = rect.left * res_scale;
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rect.right = rect.right * res_scale;
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@ -819,7 +819,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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@ -883,7 +883,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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}
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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@ -918,7 +918,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
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OGLTexture unscaled_tex;
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unscaled_tex.Create();
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MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
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read_fb_handle, draw_fb_handle);
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@ -1122,9 +1122,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
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bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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const MathUtil::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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const Surface& dst_surface,
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const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_BlitSurface);
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if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
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@ -1138,9 +1138,9 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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}
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void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
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const MathUtil::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& dst_rect) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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@ -1247,7 +1247,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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ScaleMatch match_res_scale,
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bool load_if_create) {
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if (params.addr == 0 || params.height * params.width == 0) {
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return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
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return std::make_tuple(nullptr, Common::Rectangle<u32>{});
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}
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// Attempt to find encompassing surface
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@ -1340,7 +1340,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
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if (info.width % 8 != 0 || info.height % 8 != 0) {
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Surface src_surface;
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MathUtil::Rectangle<u32> rect;
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Common::Rectangle<u32> rect;
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std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
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params.res_scale = src_surface->res_scale;
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@ -1447,7 +1447,7 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
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}
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
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bool using_color_fb, bool using_depth_fb, const Common::Rectangle<s32>& viewport_rect) {
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const auto& regs = Pica::g_state.regs;
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const auto& config = regs.framebuffer.framebuffer;
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@ -1461,7 +1461,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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texture_cube_cache.clear();
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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Common::Rectangle<u32> viewport_clamped{
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static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
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static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
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@ -1495,19 +1495,19 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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using_depth_fb = false;
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}
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MathUtil::Rectangle<u32> color_rect{};
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Common::Rectangle<u32> color_rect{};
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Surface color_surface = nullptr;
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if (using_color_fb)
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std::tie(color_surface, color_rect) =
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GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
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MathUtil::Rectangle<u32> depth_rect{};
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Common::Rectangle<u32> depth_rect{};
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Surface depth_surface = nullptr;
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if (using_depth_fb)
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std::tie(depth_surface, depth_rect) =
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GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
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MathUtil::Rectangle<u32> fb_rect{};
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Common::Rectangle<u32> fb_rect{};
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if (color_surface != nullptr && depth_surface != nullptr) {
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fb_rect = color_rect;
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// Color and Depth surfaces must have the same dimensions and offsets
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@ -1560,7 +1560,7 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
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}
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SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
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MathUtil::Rectangle<u32> rect{};
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Common::Rectangle<u32> rect{};
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Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
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surface_cache, params, ScaleMatch::Ignore);
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@ -88,8 +88,8 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
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std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
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"incorrect interval types");
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using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
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using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
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using PageMap = boost::icl::interval_map<u32, int>;
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// Returns the outer rectangle containing "interval"
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SurfaceParams FromInterval(SurfaceInterval interval) const;
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SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
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SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
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// Returns the region of the biggest valid rectange within interval
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SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
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return height * res_scale;
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}
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MathUtil::Rectangle<u32> GetRect() const {
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Common::Rectangle<u32> GetRect() const {
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return {0, height, width, 0};
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}
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MathUtil::Rectangle<u32> GetScaledRect() const {
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Common::Rectangle<u32> GetScaledRect() const {
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return {0, GetScaledHeight(), GetScaledWidth(), 0};
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}
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@ -284,8 +284,8 @@ struct SurfaceParams {
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bool CanExpand(const SurfaceParams& expanded_surface) const;
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bool CanTexCopy(const SurfaceParams& texcopy_params) const;
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MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
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MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
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Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
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Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
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PAddr addr = 0;
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PAddr end = 0;
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@ -373,9 +373,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
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// Upload/Download data in gl_buffer in/to this surface's texture
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void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle);
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void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle);
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std::shared_ptr<SurfaceWatcher> CreateWatcher() {
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@ -413,11 +413,11 @@ public:
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~RasterizerCacheOpenGL();
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/// Blit one surface's texture to another
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bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
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const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
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bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
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const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
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void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
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GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
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void ConvertD24S8toABGR(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
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const Common::Rectangle<u32>& dst_rect);
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/// Copy one surface's region to another
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void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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/// Get the color and depth surfaces based on the framebuffer configuration
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||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
const MathUtil::Rectangle<s32>& viewport_rect);
|
||||
const Common::Rectangle<s32>& viewport_rect);
|
||||
|
||||
/// Get a surface that matches the fill config
|
||||
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
|
||||
|
|
|
@ -221,7 +221,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
|||
static_cast<u32>(pixel_stride), screen_info)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
screen_info.display_texcoords = Common::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
|
||||
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ struct TextureInfo {
|
|||
/// Structure used for storing information about the display target for each 3DS screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture;
|
||||
MathUtil::Rectangle<float> display_texcoords;
|
||||
Common::Rectangle<float> display_texcoords;
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue