Whole config is handled by Config class.

This also means : we have only one config file, now
This commit is contained in:
LittleWhite 2016-01-24 21:23:55 +01:00
parent 426c4a2a5b
commit e33b938505
8 changed files with 181 additions and 118 deletions

View file

@ -5,10 +5,42 @@
#ifndef UISETTINGS_H
#define UISETTINGS_H
#include <QByteArray>
#include <QStringList>
#include <QString>
#include <vector>
namespace UISettings {
typedef std::pair<QString, int> ContextedShortcut;
typedef std::pair<QString, ContextedShortcut> Shortcut;
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool display_titlebar;
bool check_closure;
bool first_start;
QString roms_path;
QString symbols_path;
QString gamedir_path;
bool gamedir_deepscan;
QStringList recent_files;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
} extern values;
}