Whole config is handled by Config class.
This also means : we have only one config file, now
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8 changed files with 181 additions and 118 deletions
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@ -5,10 +5,42 @@
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#ifndef UISETTINGS_H
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#define UISETTINGS_H
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#include <QByteArray>
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#include <QStringList>
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#include <QString>
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#include <vector>
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namespace UISettings {
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typedef std::pair<QString, int> ContextedShortcut;
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typedef std::pair<QString, ContextedShortcut> Shortcut;
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool display_titlebar;
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bool check_closure;
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bool first_start;
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QString roms_path;
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QString symbols_path;
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QString gamedir_path;
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bool gamedir_deepscan;
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QStringList recent_files;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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} extern values;
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}
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