citra-qt : Adding fullscreen mode

This commit is contained in:
Yacine 2017-10-11 20:21:09 +02:00
parent 74d4050924
commit e3d9e6c802
5 changed files with 57 additions and 2 deletions

View file

@ -244,6 +244,8 @@ void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
@ -252,6 +254,16 @@ void GMainWindow::InitializeHotkeys() {
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens()));
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
if (emulation_running) {
ui.action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@ -280,6 +292,8 @@ void GMainWindow::RestoreUIState() {
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
@ -323,6 +337,8 @@ void GMainWindow::ConnectMenuEvents() {
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -460,6 +476,7 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->setFocus();
emulation_running = true;
ToggleFullscreen();
OnStartGame();
}
@ -624,6 +641,29 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui.action_Fullscreen->isChecked()) {
if (ui.action_Single_Window_Mode->isChecked()) {
ui.menubar->hide();
statusBar()->hide();
showFullScreen();
} else {
render_window->showFullScreen();
}
} else {
if (ui.action_Single_Window_Mode->isChecked()) {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
ui.menubar->show();
showNormal();
} else {
render_window->showNormal();
}
}
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
@ -784,6 +824,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();