Initial implementation of fragment shader generation with caching.
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7411aed5c7
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7 changed files with 579 additions and 272 deletions
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@ -317,6 +317,7 @@ struct Regs {
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};
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union {
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u32 source_raw;
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BitField< 0, 4, Source> color_source1;
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BitField< 4, 4, Source> color_source2;
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BitField< 8, 4, Source> color_source3;
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@ -326,6 +327,7 @@ struct Regs {
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};
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union {
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u32 modifier_raw;
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BitField< 0, 4, ColorModifier> color_modifier1;
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BitField< 4, 4, ColorModifier> color_modifier2;
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BitField< 8, 4, ColorModifier> color_modifier3;
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@ -335,6 +337,7 @@ struct Regs {
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};
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union {
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u32 op_raw;
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BitField< 0, 4, Operation> color_op;
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BitField<16, 4, Operation> alpha_op;
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};
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@ -348,6 +351,7 @@ struct Regs {
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};
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union {
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u32 scale_raw;
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BitField< 0, 2, u32> color_scale;
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BitField<16, 2, u32> alpha_scale;
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};
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