Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
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6deb1a0119
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9 changed files with 63 additions and 122 deletions
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@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
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ResultVal<bool> wait = session->SyncRequest();
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if (wait.Succeeded() && *wait) {
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
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}
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return wait.Code().raw;
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@ -120,22 +120,24 @@ static Result CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle);
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Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->Wait(true);
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ResultVal<bool> wait = object->Wait();
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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object->AddWaitingThread(Kernel::GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(object);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::GetCurrentThread()->SetWaitAll(false);
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HLE::Reschedule(__func__);
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} else {
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object->Acquire();
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@ -166,14 +168,15 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (handle_count != 0) {
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bool selected = false; // True once an object has been selected
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for (int i = 0; i < handle_count; ++i) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
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Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handles[i]).get());
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->Wait(true);
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ResultVal<bool> wait = object->Wait();
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// Check if the current thread should wait on this object...
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if (wait.Succeeded() && *wait) {
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// Check we are waiting on all objects...
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if (wait_all)
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// Wait the thread
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@ -193,15 +196,22 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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// NOTE: This should deadlock the current thread if no timeout was specified
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if (!wait_all) {
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wait_thread = true;
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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Kernel::WaitCurrentThread();
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}
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}
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// If thread should wait, then set its state to waiting and then reschedule...
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if (wait_thread) {
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// Actually wait the current thread on each object if we decided to wait...
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for (int i = 0; i < handle_count; ++i) {
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auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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object->AddWaitingThread(Kernel::GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(object, wait_all);
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}
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::GetCurrentThread()->SetWaitAll(wait_all);
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HLE::Reschedule(__func__);
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@ -440,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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// Sleep current thread and check for next thread to schedule
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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Kernel::WaitCurrentThread();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
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