Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.

This commit is contained in:
bunnei 2015-01-18 13:25:51 -05:00
parent 6deb1a0119
commit e5a9f1c644
9 changed files with 63 additions and 122 deletions

View file

@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
ResultVal<bool> wait = session->SyncRequest();
if (wait.Succeeded() && *wait) {
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
}
return wait.Code().raw;
@ -120,22 +120,24 @@ static Result CloseHandle(Handle handle) {
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle);
Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
ResultVal<bool> wait = object->Wait(true);
ResultVal<bool> wait = object->Wait();
// Check for next thread to schedule
if (wait.Succeeded() && *wait) {
object->AddWaitingThread(Kernel::GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(object);
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
Kernel::GetCurrentThread()->SetWaitAll(false);
HLE::Reschedule(__func__);
} else {
object->Acquire();
@ -166,14 +168,15 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (handle_count != 0) {
bool selected = false; // True once an object has been selected
for (int i = 0; i < handle_count; ++i) {
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handles[i]).get());
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
ResultVal<bool> wait = object->Wait(true);
ResultVal<bool> wait = object->Wait();
// Check if the current thread should wait on this object...
if (wait.Succeeded() && *wait) {
// Check we are waiting on all objects...
if (wait_all)
// Wait the thread
@ -193,15 +196,22 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
// NOTE: This should deadlock the current thread if no timeout was specified
if (!wait_all) {
wait_thread = true;
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
Kernel::WaitCurrentThread();
}
}
// If thread should wait, then set its state to waiting and then reschedule...
if (wait_thread) {
// Actually wait the current thread on each object if we decided to wait...
for (int i = 0; i < handle_count; ++i) {
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
object->AddWaitingThread(Kernel::GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(object, wait_all);
}
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
Kernel::GetCurrentThread()->SetWaitAll(wait_all);
HLE::Reschedule(__func__);
@ -440,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
// Sleep current thread and check for next thread to schedule
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
Kernel::WaitCurrentThread();
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);