SDL2: Implement fullscreen
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parent
2d372bae14
commit
e5f5fdee2e
3 changed files with 47 additions and 8 deletions
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@ -58,7 +58,28 @@ void EmuWindow_SDL2::OnResize() {
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UpdateCurrentFramebufferLayout(width, height);
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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void EmuWindow_SDL2::Fullscreen() {
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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// Try a different fullscreening method
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NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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NGLOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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}
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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InputCommon::Init();
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Network::Init();
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@ -93,6 +114,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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exit(1);
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}
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if (fullscreen) {
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Fullscreen();
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}
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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