citra_qt: Allow enabling frame advance before emulation start
Effectively allows starting emulation as paused.
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6 changed files with 24 additions and 6 deletions
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@ -21,6 +21,7 @@
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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@ -55,6 +56,13 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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if (Core::System::GetInstance().frame_limiter.IsFrameAdvancing()) {
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// Usually the loading screen is hidden after the first frame is drawn. In this case
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// we hide it immediately as we need to wait for user input to start the emulation.
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emit HideLoadingScreen();
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Core::System::GetInstance().frame_limiter.WaitOnce();
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}
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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