Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
This will be useful when implementing mutex priority inheritance.
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17 changed files with 56 additions and 68 deletions
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@ -39,12 +39,12 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
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return timer;
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}
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bool Timer::ShouldWait() {
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bool Timer::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Timer::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Timer::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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signaled = false;
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