Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
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commit
e74a402c69
41 changed files with 1600 additions and 138 deletions
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@ -43,7 +43,7 @@
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#include "core/movie.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_base.h"
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#undef _UNICODE
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#include <getopt.h>
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@ -413,6 +413,14 @@ int main(int argc, char** argv) {
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}
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std::thread render_thread([&emu_window] { emu_window->Present(); });
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std::atomic_bool stop_run;
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Core::System::GetInstance().Renderer().Rasterizer()->LoadDiskResources(
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stop_run, [](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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LOG_DEBUG(Frontend, "Loading stage {} progress {} {}", static_cast<u32>(stage), value,
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total);
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});
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while (emu_window->IsOpen()) {
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system.RunLoop();
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}
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@ -122,6 +122,8 @@ void Config::ReadValues() {
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_vsync_new =
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@ -117,6 +117,10 @@ use_shader_jit =
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# 0: Off, 1 (default): On
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use_vsync_new =
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# Reduce stuttering by storing and loading generated shaders to disk
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# 0: Off, 1 (default. On)
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use_disk_shader_cache =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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