Merge pull request #4923 from jroweboy/diskcachelul

Disk Shader Caching
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James Rowe 2020-01-17 18:15:50 -07:00 committed by GitHub
commit e74a402c69
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41 changed files with 1600 additions and 138 deletions

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@ -122,6 +122,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_vsync_new =