Merge pull request #4923 from jroweboy/diskcachelul

Disk Shader Caching
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James Rowe 2020-01-17 18:15:50 -07:00 committed by GitHub
commit e74a402c69
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41 changed files with 1600 additions and 138 deletions

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@ -117,6 +117,10 @@ use_shader_jit =
# 0: Off, 1 (default): On
use_vsync_new =
# Reduce stuttering by storing and loading generated shaders to disk
# 0: Off, 1 (default. On)
use_disk_shader_cache =
# Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
# factor for the 3DS resolution