Merge pull request #4923 from jroweboy/diskcachelul

Disk Shader Caching
This commit is contained in:
James Rowe 2020-01-17 18:15:50 -07:00 committed by GitHub
commit e74a402c69
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
41 changed files with 1600 additions and 138 deletions

View file

@ -237,9 +237,16 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
Service::Init(*this);
GDBStub::Init();
ResultStatus result = VideoCore::Init(emu_window, *memory);
if (result != ResultStatus::Success) {
return result;
VideoCore::ResultStatus result = VideoCore::Init(emu_window, *memory);
if (result != VideoCore::ResultStatus::Success) {
switch (result) {
case VideoCore::ResultStatus::ErrorGenericDrivers:
return ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
case VideoCore::ResultStatus::ErrorBelowGL33:
return ResultStatus::ErrorVideoCore_ErrorBelowGL33;
default:
return ResultStatus::ErrorVideoCore;
}
}
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
@ -253,6 +260,10 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
return ResultStatus::Success;
}
RendererBase& System::Renderer() {
return *VideoCore::g_renderer;
}
Service::SM::ServiceManager& System::ServiceManager() {
return *service_manager;
}

View file

@ -55,6 +55,8 @@ namespace VideoDumper {
class Backend;
}
class RendererBase;
namespace Core {
class Timing;
@ -170,6 +172,8 @@ public:
return *dsp_core;
}
RendererBase& Renderer();
/**
* Gets a reference to the service manager.
* @returns A reference to the service manager.

View file

@ -11,6 +11,7 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/gsp/gsp.h"
#include "core/hw/gpu.h"

View file

@ -28,6 +28,7 @@ void Apply() {
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();

View file

@ -141,6 +141,7 @@ struct Values {
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool use_disk_shader_cache;
bool shaders_accurate_mul;
bool use_shader_jit;
u16 resolution_factor;