renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.

This commit is contained in:
bunnei 2015-11-13 22:52:20 -05:00
parent afbef52516
commit e9af70eaf3
4 changed files with 66 additions and 15 deletions

View file

@ -1216,7 +1216,7 @@ struct State {
}
};
std::array<LutEntry, 256> luts[24];
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
/// Current Pica command list