Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view We don't need to force the usage of a std::string here, and can instead use a std::string_view, which allows writing out other forms of strings (e.g. C-style strings) without any unnecessary heap allocations. * common/file_util: Remove unnecessary c_str() calls The file stream open functions have supported std::string overloads since C++11, so we don't need to use c_str() here. Same behavior, less code. * common/file_util: Make ReadFileToString and WriteStringToFile consistent Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile. * common/file_util: Remove duplicated documentation comments These are already present within the header, so they don't need to be repeated in the cpp file. * common/file_util: Make GetCurrentDir() return a std::optional nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred. * common/file_util: Remove unnecessary return at end of void StripTailDirSlashes() While we're at it, also invert the conditional into a guard clause.
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3 changed files with 24 additions and 45 deletions
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@ -29,12 +29,12 @@ Config::Config() {
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const char* location = this->sdl2_config_loc.c_str();
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const std::string& location = this->sdl2_config_loc;
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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FileUtil::WriteStringToFile(true, location, default_contents);
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false);
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