Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
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7 changed files with 32 additions and 29 deletions
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@ -257,8 +257,9 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code, FileSys::Path& archi
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LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code);
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auto itr = id_code_map.find(id_code);
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if (itr == id_code_map.end())
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if (itr == id_code_map.end()) {
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return FileSys::ERROR_NOT_FOUND;
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}
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CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path));
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