citra,citra_qt: load/save hardware shader settings

This commit is contained in:
wwylele 2018-05-13 10:45:59 +03:00
parent 97f9cfac70
commit f1cc8cfea9
3 changed files with 24 additions and 0 deletions

View file

@ -95,6 +95,11 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
Settings::values.shaders_accurate_gs =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));