citra,citra_qt: load/save hardware shader settings

This commit is contained in:
wwylele 2018-05-13 10:45:59 +03:00
parent 97f9cfac70
commit f1cc8cfea9
3 changed files with 24 additions and 0 deletions

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@ -77,6 +77,18 @@ use_cpu_jit =
# 0: Software, 1 (default): Hardware
use_hw_renderer =
# Whether to use hardware shaders to emulate 3DS shaders
# 0: Software, 1 (default): Hardware
use_hw_shader =
# Whether to use accurate multiplication in hardware shaders
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
shaders_accurate_mul =
# Whether to fallback to software for geometry shaders
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
shaders_accurate_gs =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =