gl_shader_gen: Mark hash implementations as noexcept
These shouldn't throw at all, so we can mark the interface as such.
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2 changed files with 9 additions and 9 deletions
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@ -237,21 +237,21 @@ ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& confi
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namespace std {
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template <>
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struct hash<OpenGL::PicaFSConfig> {
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std::size_t operator()(const OpenGL::PicaFSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaFSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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template <>
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struct hash<OpenGL::PicaVSConfig> {
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std::size_t operator()(const OpenGL::PicaVSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaVSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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template <>
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struct hash<OpenGL::PicaFixedGSConfig> {
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std::size_t operator()(const OpenGL::PicaFixedGSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaFixedGSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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