frontend: Add setting for whether to use LLE applets. (#7345)
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c59ef7d793
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15 changed files with 88 additions and 40 deletions
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@ -138,6 +138,7 @@ void LogSettings() {
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log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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}
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log_setting("System_IsNew3ds", values.is_new_3ds.GetValue());
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log_setting("System_LLEApplets", values.lle_applets.GetValue());
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log_setting("System_RegionValue", values.region_value.GetValue());
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log_setting("System_PluginLoader", values.plugin_loader_enabled.GetValue());
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log_setting("System_PluginLoaderAllowed", values.allow_plugin_loader.GetValue());
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@ -175,6 +176,7 @@ void RestoreGlobalState(bool is_powered_on) {
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// Core
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values.cpu_clock_percentage.SetGlobal(true);
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values.is_new_3ds.SetGlobal(true);
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values.lle_applets.SetGlobal(true);
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// Renderer
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values.graphics_api.SetGlobal(true);
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@ -432,6 +432,7 @@ struct Values {
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Setting<bool> use_cpu_jit{true, "use_cpu_jit"};
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SwitchableSetting<s32, true> cpu_clock_percentage{100, 5, 400, "cpu_clock_percentage"};
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SwitchableSetting<bool> is_new_3ds{true, "is_new_3ds"};
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SwitchableSetting<bool> lle_applets{false, "lle_applets"};
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// Data Storage
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Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
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