Split multiplayer code into its own class
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ddbbab8fd6
commit
f346a9d372
9 changed files with 253 additions and 195 deletions
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@ -11,6 +11,7 @@
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#include "citra_qt/multiplayer/lobby.h"
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#include "citra_qt/multiplayer/lobby_p.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "common/logging/log.h"
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@ -51,9 +52,9 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->nickname->setText(UISettings::values.nickname);
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// UI Buttons
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GMainWindow* p = reinterpret_cast<GMainWindow*>(parent);
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MultiplayerState* p = reinterpret_cast<MultiplayerState*>(parent);
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connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
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connect(ui->chat, &QPushButton::pressed, p, &GMainWindow::OnOpenNetworkRoom);
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connect(ui->chat, &QPushButton::pressed, p, &MultiplayerState::OnOpenNetworkRoom);
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connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
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&LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
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@ -64,7 +65,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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// Actions
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connect(this, &Lobby::LobbyRefreshed, this, &Lobby::OnRefreshLobby);
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// TODO(jroweboy): change this slot to OnConnected?
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connect(this, &Lobby::Connected, p, &GMainWindow::OnOpenNetworkRoom);
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connect(this, &Lobby::Connected, p, &MultiplayerState::OnOpenNetworkRoom);
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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@ -90,8 +91,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->chat->setDisabled(true);
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}
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Lobby::~Lobby() {}
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const QString Lobby::PasswordPrompt() {
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bool ok;
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const QString text =
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@ -305,7 +304,7 @@ void Lobby::OnConnection() {
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ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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break;
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case Network::RoomMember::State::Joining:
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auto parent = static_cast<GMainWindow*>(parentWidget());
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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parent->OnOpenNetworkRoom();
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close();
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break;
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