audio_core: Simplify sink interface
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parent
761ef78408
commit
f34711219a
8 changed files with 42 additions and 131 deletions
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@ -12,16 +12,13 @@
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namespace AudioCore {
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DspInterface::DspInterface() = default;
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DspInterface::~DspInterface() {
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if (perform_time_stretching) {
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FlushResidualStretcherAudio();
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}
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}
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DspInterface::~DspInterface() = default;
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void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) {
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const SinkDetails& sink_details = GetSinkDetails(sink_id);
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sink = sink_details.factory(audio_device);
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sink->SetCallback(
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[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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}
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@ -51,32 +48,21 @@ void DspInterface::OutputFrame(StereoFrame16& frame) {
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frame[i][1] = static_cast<s16>(frame[i][1] * volume_scale_factor);
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}
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if (perform_time_stretching) {
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time_stretcher.AddSamples(&frame[0][0], frame.size());
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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} else {
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constexpr std::size_t maximum_sample_latency = 2048; // about 64 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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return;
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}
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sink->EnqueueSamples(&frame[0][0], frame.size());
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}
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fifo.Push(frame.data(), frame.size());
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}
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void DspInterface::FlushResidualStretcherAudio() {
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if (!sink)
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return;
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void DspInterface::FlushResidualStretcherAudio() {}
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time_stretcher.Flush();
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while (true) {
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
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if (residual_audio.empty())
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break;
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sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
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void DspInterface::OutputCallback(s16* buffer, size_t num_frames) {
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const size_t frames_written = fifo.Pop(buffer, num_frames);
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if (frames_written > 0) {
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std::memcpy(&last_frame[0], buffer + 2 * (frames_written - 1), 2 * sizeof(s16));
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}
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// Hold last emitted frame; this prevents popping.
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for (size_t i = frames_written; i < num_frames; i++) {
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std::memcpy(buffer + 2 * i, &last_frame[0], 2 * sizeof(s16));
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}
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}
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