Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
This commit is contained in:
commit
f50a32bfce
14 changed files with 229 additions and 167 deletions
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@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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} else {
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std::string filename_filename, filename_extension;
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Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
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Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
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if (guessed_filetype == Loader::FileType::Unknown)
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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return true;
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Loader::FileType filetype = Loader::IdentifyFile(physical_name);
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if (filetype == Loader::FileType::Unknown) {
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LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
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return true;
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}
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if (guessed_filetype != filetype) {
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LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
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}
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std::vector<u8> smdh;
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
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if (loader)
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loader->ReadIcon(smdh);
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loader->ReadIcon(smdh);
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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}
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@ -15,52 +15,21 @@
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#include "common/string_util.h"
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#include "common/color.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), 4);
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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/**
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* Gets game icon from SMDH
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* @param sdmh SMDH data
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap game icon
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*/
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static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = smdh.large_icon.data();
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} else {
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size = 24;
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icon_data = smdh.small_icon.data();
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}
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QImage icon(size, size, QImage::Format::Format_RGB888);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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auto v = Color::DecodeRGB565(
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icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
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icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
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}
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}
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static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
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* @param language title language
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* @return QString short title
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*/
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static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
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static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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class GameListItem : public QStandardItem {
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@ -112,7 +81,7 @@ public:
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{
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setData(game_path, FullPathRole);
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if (!IsValidSMDH(smdh_data)) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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@ -122,10 +91,10 @@ public:
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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}
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QVariant data(int role) const override {
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@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = Loader::LoadFile(filename);
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
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if (!app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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return false;
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}
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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