Merge pull request #1817 from linkmauve/smdh-stuff

Improve SMDH support in loaders and frontends
This commit is contained in:
bunnei 2016-05-25 16:40:36 -04:00
commit f50a32bfce
14 changed files with 229 additions and 167 deletions

View file

@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
if (deep_scan && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, true);
} else {
std::string filename_filename, filename_extension;
Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
if (guessed_filetype == Loader::FileType::Unknown)
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
if (!loader)
return true;
Loader::FileType filetype = Loader::IdentifyFile(physical_name);
if (filetype == Loader::FileType::Unknown) {
LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
return true;
}
if (guessed_filetype != filetype) {
LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
}
std::vector<u8> smdh;
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
if (loader)
loader->ReadIcon(smdh);
loader->ReadIcon(smdh);
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
}

View file

@ -15,52 +15,21 @@
#include "common/string_util.h"
#include "common/color.h"
#include "core/loader/loader.h"
#include "core/loader/smdh.h"
#include "video_core/utils.h"
/**
* Tests if data is a valid SMDH by its length and magic number.
* @param smdh_data data buffer to test
* @return bool test result
*/
static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
if (smdh_data.size() < sizeof(Loader::SMDH))
return false;
u32 magic;
memcpy(&magic, smdh_data.data(), 4);
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
}
/**
* Gets game icon from SMDH
* @param sdmh SMDH data
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap game icon
*/
static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
u32 size;
const u8* icon_data;
if (large) {
size = 48;
icon_data = smdh.large_icon.data();
} else {
size = 24;
icon_data = smdh.small_icon.data();
}
QImage icon(size, size, QImage::Format::Format_RGB888);
for (u32 x = 0; x < size; ++x) {
for (u32 y = 0; y < size; ++y) {
u32 coarse_y = y & ~7;
auto v = Color::DecodeRGB565(
icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
}
}
static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
std::vector<u16> icon_data = smdh.GetIcon(large);
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
int size = large ? 48 : 24;
QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
* @param language title language
* @return QString short title
*/
static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
return QString::fromUtf16(smdh.GetShortTitle(language).data());
}
class GameListItem : public QStandardItem {
@ -112,7 +81,7 @@ public:
{
setData(game_path, FullPathRole);
if (!IsValidSMDH(smdh_data)) {
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
return;
@ -122,10 +91,10 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
}
QVariant data(int role) const override {

View file

@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
}
bool GMainWindow::LoadROM(const std::string& filename) {
Loader::ResultStatus result = Loader::LoadFile(filename);
std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
if (!app_loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
return false;
}
Loader::ResultStatus result = app_loader->Load();
if (Loader::ResultStatus::Success != result) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
System::Shutdown();