Update the entire application to use the new clang format style

This commit is contained in:
James Rowe 2018-03-09 10:54:43 -07:00
parent ed36edf69c
commit f61141e86a
148 changed files with 955 additions and 552 deletions

View file

@ -87,9 +87,9 @@ public:
}
/**
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
const Layout::FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}

View file

@ -109,11 +109,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
// To do that, find the total emulation box and maximize that based on window size
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio =
swapped
? Core::kScreenBottomHeight * 4 /
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
: Core::kScreenTopHeight * 4 /
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
swapped ? Core::kScreenBottomHeight * 4 /
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
: Core::kScreenTopHeight * 4 /
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;

View file

@ -54,14 +54,14 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
/**
* Factory method for constructing a Frame with the Top screen and bottom
* screen side by side
* This is useful for devices with small screens, like the GPDWin
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @param is_swapped if true, the bottom screen will be the left display
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
* Factory method for constructing a Frame with the Top screen and bottom
* screen side by side
* This is useful for devices with small screens, like the GPDWin
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @param is_swapped if true, the bottom screen will be the left display
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped);
/**