video_core: Make global EmuWindow instance part of the base renderer …
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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14 changed files with 49 additions and 54 deletions
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@ -281,7 +281,7 @@ int main(int argc, char** argv) {
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SCOPE_EXIT({ system.Shutdown(); });
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const Core::System::ResultStatus load_result{system.Load(emu_window.get(), filepath)};
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const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
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switch (load_result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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