video_core: Make global EmuWindow instance part of the base renderer …
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
This commit is contained in:
parent
b49d042200
commit
f61c9c3eb7
14 changed files with 49 additions and 54 deletions
|
@ -642,7 +642,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
|
||||
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
switch (result) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue