video_core: Make global EmuWindow instance part of the base renderer …

…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
This commit is contained in:
fearlessTobi 2018-08-24 15:18:46 +02:00
parent b49d042200
commit f61c9c3eb7
14 changed files with 49 additions and 54 deletions

View file

@ -642,7 +642,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
Core::System& system{Core::System::GetInstance()};
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
if (result != Core::System::ResultStatus::Success) {
switch (result) {