citra_qt: Improvements to hotkeys and ui state management (#6224)
This commit is contained in:
parent
9b49d94644
commit
f66d03dd48
12 changed files with 383 additions and 292 deletions
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@ -473,62 +473,37 @@ void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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const QString load_file = QStringLiteral("Load File");
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const QString exit_citra = QStringLiteral("Exit Citra");
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const QString stop_emulation = QStringLiteral("Stop Emulation");
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const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
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const QString swap_screens = QStringLiteral("Swap Screens");
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const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
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ui->action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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ui->action_Show_Filter_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
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const auto link_action_shortcut = [&](QAction* action, const QString& action_name) {
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static const QString main_window = QStringLiteral("Main Window");
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action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
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action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
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action->setAutoRepeat(false);
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this->addAction(action);
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};
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ui->action_Show_Status_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
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ui->action_Show_Status_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
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connect(hotkey_registry.GetHotkey(main_window, load_file, this), &QShortcut::activated,
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ui->action_Load_File, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, stop_emulation, this), &QShortcut::activated,
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ui->action_Stop, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, exit_citra, this), &QShortcut::activated,
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ui->action_Exit, &QAction::trigger);
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connect(
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hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
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&QShortcut::activated, this, [this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey(main_window, swap_screens, render_window),
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&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, rotate_screens, render_window),
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&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
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link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
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link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
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link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo"));
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link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Citra"));
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link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
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link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
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link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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link_action_shortcut(ui->action_Fullscreen, fullscreen);
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link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens);
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link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens);
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link_action_shortcut(ui->action_Enable_Frame_Advancing,
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QStringLiteral("Toggle Frame Advancing"));
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link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
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link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
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link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
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const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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@ -553,77 +528,53 @@ void GMainWindow::InitializeHotkeys() {
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const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
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add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
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&QShortcut::activated, this,
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[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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connect(hotkey, &QShortcut::activated, this, function);
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};
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connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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if (emulation_running) {
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] {
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Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
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UpdateStatusBar();
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});
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connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
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[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
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// the variable hold a garbage value after this function exits
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit.GetValue() == 0) {
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return;
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}
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if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
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SPEED_LIMIT_STEP);
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} else {
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Settings::values.frame_limit = 0;
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}
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit.GetValue() == 0) {
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Settings::values.frame_limit = 995;
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} else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
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SPEED_LIMIT_STEP);
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UpdateStatusBar();
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}
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
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&QShortcut::activated, ui->action_Enable_Frame_Advancing, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Advance Frame"), this),
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&QShortcut::activated, ui->action_Advance_Frame, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
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&QShortcut::activated, this, [&] {
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if (ui->action_Load_Amiibo->isEnabled()) {
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OnLoadAmiibo();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Remove Amiibo"), this),
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&QShortcut::activated, this, [&] {
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if (ui->action_Remove_Amiibo->isEnabled()) {
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OnRemoveAmiibo();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
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&QShortcut::activated, this, [&] {
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if (ui->action_Capture_Screenshot->isEnabled()) {
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OnCaptureScreenshot();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load from Newest Slot"), this),
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&QShortcut::activated, ui->action_Load_from_Newest_Slot, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Save to Oldest Slot"), this),
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&QShortcut::activated, ui->action_Save_to_Oldest_Slot, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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&QShortcut::activated, this,
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
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if (Settings::values.frame_limit.GetValue() == 0) {
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return;
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}
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if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
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SPEED_LIMIT_STEP);
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} else {
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Settings::values.frame_limit = 0;
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}
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UpdateStatusBar();
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});
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connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
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if (Settings::values.frame_limit.GetValue() == 0) {
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Settings::values.frame_limit = 995;
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} else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
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SPEED_LIMIT_STEP);
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UpdateStatusBar();
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}
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UpdateStatusBar();
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});
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connect_shortcut(QStringLiteral("Mute Audio"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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}
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void GMainWindow::ShowUpdaterWidgets() {
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@ -686,7 +637,8 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
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state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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@ -728,32 +680,34 @@ void GMainWindow::ConnectWidgetEvents() {
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}
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void GMainWindow::ConnectMenuEvents() {
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const auto connect_menu = [&](QAction* action, const auto& event_fn) {
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connect(action, &QAction::triggered, this, event_fn);
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// Add actions to this window so that hiding menus in fullscreen won't disable them
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addAction(action);
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// Add actions to the render window so that they work outside of single window mode
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render_window->addAction(action);
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};
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// File
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connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui->action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
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connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
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connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
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connect(ui->action_Remove_Amiibo, &QAction::triggered, this, &GMainWindow::OnRemoveAmiibo);
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connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
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connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA);
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connect_menu(ui->action_Exit, &QMainWindow::close);
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connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
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connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo);
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// Emulation
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connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui->action_Restart, &QAction::triggered, this,
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[this] { BootGame(QString(game_path)); });
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connect(ui->action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
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&GMainWindow::OnConfigurePerGame);
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connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
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connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
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connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
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connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); });
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connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
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connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
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connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
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connect_menu(ui->action_Cheats, &GMainWindow::OnCheats);
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// View
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connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
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connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
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connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
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connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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// Multiplayer
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@ -768,64 +722,41 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnOpenNetworkRoom);
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ui->action_Fullscreen->setShortcut(
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hotkey_registry
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.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
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->key());
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ui->action_Screen_Layout_Swap_Screens->setShortcut(
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hotkey_registry
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.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Swap Screens"), this)
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->key());
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ui->action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
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ui->action_Screen_Layout_Upright_Screens->setShortcut(
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hotkey_registry
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.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Rotate Screens Upright"),
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this)
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->key());
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ui->action_Screen_Layout_Upright_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
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connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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connect(ui->action_Screen_Layout_Default, &QAction::triggered, this,
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&GMainWindow::ChangeScreenLayout);
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connect(ui->action_Screen_Layout_Single_Screen, &QAction::triggered, this,
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&GMainWindow::ChangeScreenLayout);
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connect(ui->action_Screen_Layout_Large_Screen, &QAction::triggered, this,
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&GMainWindow::ChangeScreenLayout);
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connect(ui->action_Screen_Layout_Side_by_Side, &QAction::triggered, this,
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&GMainWindow::ChangeScreenLayout);
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connect(ui->action_Screen_Layout_Separate_Windows, &QAction::triggered, this,
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&GMainWindow::ChangeScreenLayout);
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connect(ui->action_Screen_Layout_Swap_Screens, &QAction::triggered, this,
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&GMainWindow::OnSwapScreens);
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connect(ui->action_Screen_Layout_Upright_Screens, &QAction::triggered, this,
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&GMainWindow::OnRotateScreens);
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connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
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connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens);
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connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens);
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// Movie
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connect(ui->action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie);
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connect(ui->action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
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connect(ui->action_Close_Movie, &QAction::triggered, this, &GMainWindow::OnCloseMovie);
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connect(ui->action_Save_Movie, &QAction::triggered, this, &GMainWindow::OnSaveMovie);
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connect(ui->action_Movie_Read_Only_Mode, &QAction::toggled, this,
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[](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); });
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connect(ui->action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
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connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie);
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connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie);
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connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie);
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connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie);
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connect_menu(ui->action_Movie_Read_Only_Mode,
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[](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); });
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connect_menu(ui->action_Enable_Frame_Advancing, [this] {
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if (emulation_running) {
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Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
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ui->action_Enable_Frame_Advancing->isChecked());
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ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked());
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}
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});
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connect(ui->action_Advance_Frame, &QAction::triggered, this, [this] {
|
||||
if (emulation_running) {
|
||||
connect_menu(ui->action_Advance_Frame, [this] {
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (emulation_running && system.frame_limiter.IsFrameAdvancing()) {
|
||||
ui->action_Enable_Frame_Advancing->setChecked(true);
|
||||
ui->action_Advance_Frame->setEnabled(true);
|
||||
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
|
||||
Core::System::GetInstance().frame_limiter.AdvanceFrame();
|
||||
system.frame_limiter.AdvanceFrame();
|
||||
}
|
||||
});
|
||||
connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
|
||||
&GMainWindow::OnCaptureScreenshot);
|
||||
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
||||
|
||||
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
|
||||
connect(ui->action_Dump_Video, &QAction::triggered, [this] {
|
||||
connect_menu(ui->action_Dump_Video, [this] {
|
||||
if (ui->action_Dump_Video->isChecked()) {
|
||||
OnStartVideoDumping();
|
||||
} else {
|
||||
|
@ -837,16 +768,41 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
#endif
|
||||
|
||||
// Help
|
||||
connect(ui->action_Open_Citra_Folder, &QAction::triggered, this,
|
||||
&GMainWindow::OnOpenCitraFolder);
|
||||
connect(ui->action_FAQ, &QAction::triggered, []() {
|
||||
connect_menu(ui->action_Open_Citra_Folder, &GMainWindow::OnOpenCitraFolder);
|
||||
connect_menu(ui->action_FAQ, []() {
|
||||
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/")));
|
||||
});
|
||||
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra);
|
||||
connect(ui->action_Check_For_Updates, &QAction::triggered, this,
|
||||
&GMainWindow::OnCheckForUpdates);
|
||||
connect(ui->action_Open_Maintenance_Tool, &QAction::triggered, this,
|
||||
&GMainWindow::OnOpenUpdater);
|
||||
connect_menu(ui->action_About, &GMainWindow::OnMenuAboutCitra);
|
||||
connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates);
|
||||
connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater);
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateMenuState() {
|
||||
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
|
||||
|
||||
const std::array running_actions{
|
||||
ui->action_Stop,
|
||||
ui->action_Restart,
|
||||
ui->action_Configure_Current_Game,
|
||||
ui->action_Report_Compatibility,
|
||||
ui->action_Load_Amiibo,
|
||||
ui->action_Remove_Amiibo,
|
||||
ui->action_Pause,
|
||||
ui->action_Cheats,
|
||||
ui->action_Advance_Frame,
|
||||
};
|
||||
|
||||
for (QAction* action : running_actions) {
|
||||
action->setEnabled(emulation_running);
|
||||
}
|
||||
|
||||
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
||||
|
||||
if (emulation_running && is_paused) {
|
||||
ui->action_Pause->setText(tr("&Continue"));
|
||||
} else {
|
||||
ui->action_Pause->setText(tr("&Pause"));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
|
@ -1247,27 +1203,16 @@ void GMainWindow::ShutdownGame() {
|
|||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
||||
// Update the GUI
|
||||
ui->action_Start->setEnabled(false);
|
||||
ui->action_Start->setText(tr("Start"));
|
||||
ui->action_Pause->setEnabled(false);
|
||||
ui->action_Stop->setEnabled(false);
|
||||
ui->action_Restart->setEnabled(false);
|
||||
ui->action_Cheats->setEnabled(false);
|
||||
ui->action_Configure_Current_Game->setEnabled(false);
|
||||
ui->action_Load_Amiibo->setEnabled(false);
|
||||
ui->action_Remove_Amiibo->setEnabled(false);
|
||||
ui->action_Report_Compatibility->setEnabled(false);
|
||||
ui->action_Advance_Frame->setEnabled(false);
|
||||
ui->action_Capture_Screenshot->setEnabled(false);
|
||||
render_window->hide();
|
||||
secondary_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
if (game_list->IsEmpty())
|
||||
|
||||
if (game_list->IsEmpty()) {
|
||||
game_list_placeholder->show();
|
||||
else
|
||||
} else {
|
||||
game_list->show();
|
||||
}
|
||||
game_list->SetFilterFocus();
|
||||
|
||||
setMouseTracking(false);
|
||||
|
@ -1293,6 +1238,9 @@ void GMainWindow::ShutdownGame() {
|
|||
|
||||
game_path.clear();
|
||||
|
||||
// Update the GUI
|
||||
UpdateMenuState();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
secondary_window->ReleaseRenderTarget();
|
||||
|
@ -1595,9 +1543,12 @@ void GMainWindow::OnMenuInstallCIA() {
|
|||
QStringList filepaths = QFileDialog::getOpenFileNames(
|
||||
this, tr("Load Files"), UISettings::values.roms_path,
|
||||
tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)"));
|
||||
if (filepaths.isEmpty())
|
||||
return;
|
||||
|
||||
if (filepaths.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::values.roms_path = QFileInfo(filepaths[0]).path();
|
||||
InstallCIA(filepaths);
|
||||
}
|
||||
|
||||
|
@ -1692,34 +1643,40 @@ void GMainWindow::OnStartGame() {
|
|||
qRegisterMetaType<std::string>("std::string");
|
||||
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
||||
|
||||
ui->action_Start->setEnabled(false);
|
||||
ui->action_Start->setText(tr("Continue"));
|
||||
|
||||
ui->action_Pause->setEnabled(true);
|
||||
ui->action_Stop->setEnabled(true);
|
||||
ui->action_Restart->setEnabled(true);
|
||||
ui->action_Cheats->setEnabled(true);
|
||||
ui->action_Configure_Current_Game->setEnabled(true);
|
||||
ui->action_Load_Amiibo->setEnabled(true);
|
||||
ui->action_Report_Compatibility->setEnabled(true);
|
||||
ui->action_Capture_Screenshot->setEnabled(true);
|
||||
UpdateMenuState();
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
UpdateSaveStates();
|
||||
}
|
||||
|
||||
void GMainWindow::OnRestartGame() {
|
||||
Core::System& system = Core::System::GetInstance();
|
||||
if (!system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
// Make a copy since BootGame edits game_path
|
||||
BootGame(QString(game_path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
emu_thread->SetRunning(false);
|
||||
Camera::QtMultimediaCameraHandler::StopCameras();
|
||||
ui->action_Start->setEnabled(true);
|
||||
ui->action_Pause->setEnabled(false);
|
||||
ui->action_Stop->setEnabled(true);
|
||||
ui->action_Capture_Screenshot->setEnabled(false);
|
||||
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseContinueGame() {
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnPauseGame();
|
||||
} else {
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
ShutdownGame();
|
||||
Settings::RestoreGlobalState(false);
|
||||
|
@ -1951,6 +1908,10 @@ void GMainWindow::OnConfigure() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QString extensions{QStringLiteral("*.bin")};
|
||||
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
||||
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
||||
|
@ -2105,6 +2066,10 @@ void GMainWindow::OnSaveMovie() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
}
|
||||
|
||||
OnPauseGame();
|
||||
std::string path = UISettings::values.screenshot_path.GetValue();
|
||||
if (!FileUtil::IsDirectory(path)) {
|
||||
|
@ -2509,9 +2474,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|||
ui->retranslateUi(this);
|
||||
RetranslateStatusBar();
|
||||
UpdateWindowTitle();
|
||||
|
||||
if (emulation_running)
|
||||
ui->action_Start->setText(tr("Continue"));
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue