moved hle.cpp into hle folder (due to mistake earlier)
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3 changed files with 2 additions and 2 deletions
57
src/core/hle/hle.cpp
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57
src/core/hle/hle.cpp
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/hle/hle.h"
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#include "core/hle/hle_syscall.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace HLE {
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static std::vector<ModuleDef> g_module_db;
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const FunctionDef* GetSyscallInfo(u32 opcode) {
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u32 func_num = opcode & 0xFFFFFF; // 8 bits
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if (func_num > 0xFF) {
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ERROR_LOG(HLE,"Unknown syscall: 0x%02X", func_num);
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return NULL;
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}
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return &g_module_db[0].func_table[func_num];
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}
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void CallSyscall(u32 opcode) {
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const FunctionDef *info = GetSyscallInfo(opcode);
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if (!info) {
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return;
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}
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if (info->func) {
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info->func();
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} else {
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ERROR_LOG(HLE, "Unimplemented HLE function %s", info->name);
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}
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}
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void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
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ModuleDef module = {name, num_functions, func_table};
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g_module_db.push_back(module);
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}
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void RegisterAllModules() {
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Register_Syscall();
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}
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void Init() {
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RegisterAllModules();
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NOTICE_LOG(HLE, "initialized OK");
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}
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void Shutdown() {
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g_module_db.clear();
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NOTICE_LOG(HLE, "shutdown OK");
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}
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} // namespace
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