Added shader state; WIP kernel objects

This commit is contained in:
Hamish Milne 2019-08-11 00:20:09 +01:00 committed by zhupengfei
parent 45788b9c82
commit f79c9668a3
33 changed files with 576 additions and 68 deletions

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/archives.h"
#include "common/serialization/atomic.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/config_mem.h"
#include "core/hle/kernel/handle_table.h"
@ -16,6 +18,8 @@
namespace Kernel {
KernelSystem* g_kernel;
/// Initialize the kernel
KernelSystem::KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
std::function<void()> prepare_reschedule_callback, u32 system_mode)
@ -101,4 +105,23 @@ void KernelSystem::AddNamedPort(std::string name, std::shared_ptr<ClientPort> po
named_ports.emplace(std::move(name), std::move(port));
}
template <class Archive>
void KernelSystem::serialize(Archive& ar, const unsigned int file_version)
{
ar & named_ports;
// TODO: CPU
// NB: subsystem references and prepare_reschedule_callback are constant
ar & *resource_limits.get();
ar & next_object_id;
//ar & *timer_manager.get();
ar & next_process_id;
ar & process_list;
ar & current_process;
// ar & *thread_manager.get();
//ar & *config_mem_handler.get();
//ar & *shared_page_handler.get();
}
SERIALIZE_IMPL(KernelSystem)
} // namespace Kernel