VideoCore: Split shader regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 13:03:13 -08:00
parent 8fca90b5d5
commit f7c7f422c6
9 changed files with 116 additions and 102 deletions

View file

@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri
return ret;
}
void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) {
void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
const unsigned max_attribute = config.max_input_attribute_index;
for (unsigned attr = 0; attr <= max_attribute; ++attr) {
@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
}
}
void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
unsigned int output_i = 0;
for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
output.attr[output_i++] = registers.output[reg];