VideoCore: Split shader regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 13:03:13 -08:00
parent 8fca90b5d5
commit f7c7f422c6
9 changed files with 116 additions and 102 deletions

View file

@ -116,9 +116,9 @@ struct UnitState {
* @param config Shader configuration registers corresponding to the unit.
* @param input Attribute buffer to load into the input registers.
*/
void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
};
struct ShaderSetup {