SDL: Select audio device (#2403)
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
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14 changed files with 129 additions and 18 deletions
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@ -4,12 +4,12 @@
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#include <list>
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#include <numeric>
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#include <vector>
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#include <SDL.h>
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#include "audio_core/audio_core.h"
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#include "audio_core/sdl2_sink.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/settings.h"
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namespace AudioCore {
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@ -42,10 +42,24 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
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SDL_AudioSpec obtained_audiospec;
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SDL_zero(obtained_audiospec);
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impl->audio_device_id =
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SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
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int device_count = SDL_GetNumAudioDevices(0);
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device_list.clear();
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for (int i = 0; i < device_count; ++i) {
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device_list.push_back(SDL_GetAudioDeviceName(i, 0));
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}
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const char* device = nullptr;
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if (device_count >= 1 && Settings::values.audio_device_id != "auto" &&
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!Settings::values.audio_device_id.empty()) {
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device = Settings::values.audio_device_id.c_str();
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}
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impl->audio_device_id = SDL_OpenAudioDevice(device, false, &desired_audiospec,
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&obtained_audiospec, SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (impl->audio_device_id <= 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with: %s", SDL_GetError());
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LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with code %d for device \"%s\"",
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impl->audio_device_id, Settings::values.audio_device_id.c_str());
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return;
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}
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@ -69,6 +83,10 @@ unsigned int SDL2Sink::GetNativeSampleRate() const {
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return impl->sample_rate;
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}
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std::vector<std::string> SDL2Sink::GetDeviceList() const {
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return device_list;
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}
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void SDL2Sink::EnqueueSamples(const s16* samples, size_t sample_count) {
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if (impl->audio_device_id <= 0)
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return;
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@ -96,6 +114,10 @@ size_t SDL2Sink::SamplesInQueue() const {
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return total_size;
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}
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void SDL2Sink::SetDevice(int device_id) {
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this->device_id = device_id;
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}
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void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
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Impl* impl = reinterpret_cast<Impl*>(impl_);
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