core: De-globalize movie (#6659)
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a955f02771
commit
f8b8b6e53c
51 changed files with 182 additions and 104 deletions
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@ -14,6 +14,7 @@
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "core/telemetry_session.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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@ -73,7 +74,6 @@
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#if CITRA_ARCH(x86_64)
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#include "common/x64/cpu_detect.h"
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#endif
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@ -173,7 +173,7 @@ static QString PrettyProductName() {
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}
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GMainWindow::GMainWindow(Core::System& system_)
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: ui{std::make_unique<Ui::MainWindow>()}, system{system_}, movie{Core::Movie::GetInstance()},
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: ui{std::make_unique<Ui::MainWindow>()}, system{system_}, movie{system.Movie()},
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config{std::make_unique<Config>()}, emu_thread{nullptr} {
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Common::Log::Initialize();
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Common::Log::Start();
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@ -1413,7 +1413,7 @@ void GMainWindow::UpdateSaveStates() {
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if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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return;
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}
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auto savestates = Core::ListSaveStates(title_id);
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auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID());
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for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
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actions_load_state[i]->setEnabled(false);
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actions_load_state[i]->setText(tr("Slot %1").arg(i + 1));
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@ -2125,7 +2125,7 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
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}
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void GMainWindow::OnRecordMovie() {
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MovieRecordDialog dialog(this);
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MovieRecordDialog dialog(this, system);
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if (dialog.exec() != QDialog::Accepted) {
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return;
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}
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@ -2142,7 +2142,7 @@ void GMainWindow::OnRecordMovie() {
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}
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void GMainWindow::OnPlayMovie() {
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MoviePlayDialog dialog(this, game_list);
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MoviePlayDialog dialog(this, game_list, system);
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if (dialog.exec() != QDialog::Accepted) {
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return;
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}
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@ -2847,7 +2847,7 @@ void GMainWindow::RetranslateStatusBar() {
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void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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#ifdef USE_DISCORD_PRESENCE
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if (state) {
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
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} else {
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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}
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