citra_qt: Fix potential indeterminstism caused by starting record/playback
Previously the movie was started *after* core starts running, causing potential indeterminism. Some desyncs are still not fixed; they may be caused by core timing. More investigation is required.
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4 changed files with 57 additions and 39 deletions
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@ -1018,6 +1018,9 @@ void GMainWindow::BootGame(const QString& filename) {
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if (movie_record_on_start) {
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Core::Movie::GetInstance().PrepareForRecording();
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}
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if (movie_playback_on_start) {
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Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString());
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}
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// Save configurations
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UpdateUISettings();
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@ -1027,6 +1030,42 @@ void GMainWindow::BootGame(const QString& filename) {
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if (!LoadROM(filename))
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return;
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// Set everything up
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if (movie_record_on_start) {
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Core::Movie::GetInstance().StartRecording(movie_record_path.toStdString(),
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movie_record_author.toStdString());
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movie_record_on_start = false;
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movie_record_path.clear();
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movie_record_author.clear();
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}
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if (movie_playback_on_start) {
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Core::Movie::GetInstance().StartPlayback(movie_playback_path.toStdString());
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movie_playback_on_start = false;
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movie_playback_path.clear();
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}
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if (ui->action_Enable_Frame_Advancing->isChecked()) {
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ui->action_Advance_Frame->setEnabled(true);
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Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
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} else {
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ui->action_Advance_Frame->setEnabled(false);
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}
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if (video_dumping_on_start) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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if (!Core::System::GetInstance().VideoDumper().StartDumping(
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video_dumping_path.toStdString(), layout)) {
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QMessageBox::critical(
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this, tr("Citra"),
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tr("Could not start video dumping.<br>Refer to the log for details."));
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ui->action_Dump_Video->setChecked(false);
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}
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video_dumping_on_start = false;
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video_dumping_path.clear();
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}
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>(*render_window);
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emit EmulationStarting(emu_thread.get());
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@ -1076,35 +1115,6 @@ void GMainWindow::BootGame(const QString& filename) {
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ShowFullscreen();
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}
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if (movie_record_on_start) {
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Core::Movie::GetInstance().StartRecording(movie_record_path.toStdString(),
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movie_record_author.toStdString());
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movie_record_on_start = false;
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movie_record_path.clear();
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movie_record_author.clear();
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}
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if (ui->action_Enable_Frame_Advancing->isChecked()) {
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ui->action_Advance_Frame->setEnabled(true);
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Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
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} else {
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ui->action_Advance_Frame->setEnabled(false);
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}
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if (video_dumping_on_start) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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if (!Core::System::GetInstance().VideoDumper().StartDumping(
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video_dumping_path.toStdString(), layout)) {
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QMessageBox::critical(
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this, tr("Citra"),
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tr("Could not start video dumping.<br>Refer to the log for details."));
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ui->action_Dump_Video->setChecked(false);
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}
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video_dumping_on_start = false;
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video_dumping_path.clear();
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}
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OnStartGame();
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}
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@ -1128,7 +1138,6 @@ void GMainWindow::ShutdownGame() {
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AllowOSSleep();
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discord_rpc->Pause();
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OnCloseMovie(true);
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emu_thread->RequestStop();
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// Release emu threads from any breakpoints
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@ -1147,6 +1156,8 @@ void GMainWindow::ShutdownGame() {
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emu_thread->wait();
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emu_thread = nullptr;
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OnCloseMovie();
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discord_rpc->Update();
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Camera::QtMultimediaCameraHandler::ReleaseHandlers();
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@ -1875,22 +1886,21 @@ void GMainWindow::OnPlayMovie() {
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return;
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}
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const auto movie_path = dialog.GetMoviePath().toStdString();
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Core::Movie::GetInstance().PrepareForPlayback(movie_path);
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movie_playback_on_start = true;
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movie_playback_path = dialog.GetMoviePath();
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BootGame(dialog.GetGamePath());
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Core::Movie::GetInstance().StartPlayback(movie_path);
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ui->action_Close_Movie->setEnabled(true);
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}
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void GMainWindow::OnCloseMovie(bool shutting_down) {
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void GMainWindow::OnCloseMovie() {
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if (movie_record_on_start) {
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QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled."));
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movie_record_on_start = false;
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movie_record_path.clear();
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movie_record_author.clear();
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} else {
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const bool was_running = !shutting_down && emu_thread && emu_thread->IsRunning();
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const bool was_running = emu_thread && emu_thread->IsRunning();
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if (was_running) {
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OnPauseGame();
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}
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