Allow displaying of the full title in the interface, as well as use the full title in the search filter
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d6f2bc8c04
commit
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6 changed files with 43 additions and 4 deletions
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@ -70,6 +70,17 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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/**
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* Gets the long game title from SMDH data.
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* @param smdh SMDH data
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* @param language title language
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* @return QString long title
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*/
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static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
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Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.GetLongTitle(language).data());
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}
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/**
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* Gets the game region from SMDH data.
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* @param smdh SMDH data
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@ -139,6 +150,7 @@ public:
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static const int FullPathRole = SortRole + 1;
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static const int ProgramIdRole = SortRole + 2;
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static const int ExtdataIdRole = SortRole + 3;
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static const int LongTitleRole = SortRole + 4;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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@ -173,6 +185,10 @@ public:
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// Get title from SMDH
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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TitleRole);
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// Get long title from SMDH
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setData(GetQStringLongTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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LongTitleRole);
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}
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int type() const override {
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@ -189,11 +205,12 @@ public:
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{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
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{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
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{UISettings::GameListText::TitleName, data(TitleRole).toString()},
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{UISettings::GameListText::LongTitleName, data(LongTitleRole).toString()},
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{UISettings::GameListText::TitleID,
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QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
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};
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
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QString row2;
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auto row_2_id = UISettings::values.game_list_row_2;
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