citra_qt: Add indicator in status bar
Since we do not have an overlay yet, it can be confusing whether movie is being recorded or played. This makes it clear. Status messages (e.g. system archive missing) will be overriden, but that shouldn't be too important when recording movies. Doubled the status bar updating frequency to provide a better experience. It now updates every second.
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113e0c7331
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fb14bd956a
4 changed files with 61 additions and 17 deletions
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@ -1055,7 +1055,7 @@ void GMainWindow::BootGame(const QString& filename) {
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game_list->hide();
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(2000);
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status_bar_update_timer.start(1000);
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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@ -1165,6 +1165,7 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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@ -1982,6 +1983,23 @@ void GMainWindow::UpdateStatusBar() {
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return;
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}
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// Update movie status
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const u64 current = Core::Movie::GetInstance().GetCurrentInputIndex();
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const u64 total = Core::Movie::GetInstance().GetTotalInputCount();
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if (Core::Movie::GetInstance().IsRecordingInput()) {
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message_label->setText(tr("Recording %1").arg(current));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (Core::Movie::GetInstance().IsPlayingInput()) {
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message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
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message_label->setText(QString{});
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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}
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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if (Settings::values.use_frame_limit_alternate) {
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@ -2093,6 +2111,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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message_label_used_for_movie = false;
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}
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}
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}
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